Thursday, 24 January 2013

Personal work

Some Environment concepts

4 hour digital painting


Experiment with different types of brushes within Photoshop.



3D work

3 hour model of a Alice rucksack made in Maya and sculpted and painted in ZBrush
This was my first project using Zbrush i was exited and also nervous for the final outcome i explored many tools within Zbrush and looked at ways to ease my production. This was a very trial and error type of project. But what i found good was the poly paint which i found to be easier after learning to blend and choose right shades through drawing concepts.



All this work is on my online portfolio which im constantly updating for a better chance to University.
http://danielbailey.4ormat.com/

Sunday, 9 December 2012

Development Sheet

These are my development sheets these show me and other people how i got to my final piece in one A3 sized sheet. I kept the layout for each sheet different and changed the colours for each. These really help a client see how you work and what methods you take to make a final project.


Friday, 30 November 2012

Guns

One of the exercises we did for the object concept 
was to got on a website called pimp my gun and make five unique guns out of random parts, the idea was to make something completely new



































Photoshop drawings


Here we did an exercise about perspective drawing to make us able to see depth in our personal drawings. The technique was using "perspective guide lines" to make a grid like surface and to then draw with the lines creating an object in the given perspective. This was extremely helpful and i think should be done in each drawing.




















We also were given a quick five minutes to just explore the photoshop brushes this was actually helpful aswell as it gave me a better idea of what brushes to use in the future.

Friday, 23 November 2012

Object Art

Artist - Aaron St.Goddard
This is the artist I've chosen to mimic his style, it's a very cartoon style using high saturated colours and hard pencil lines. The style reminds me of the game Borderlands which uses thick borderlines and block colours. Using this style I'll draw a object in this style. I want to use thin lines when drawing my concept as the outline because that's what i see here. The shading is split into 3-4 shades of the same colour which really defines the style. The work on the goggles and hammer are brilliant because they help the reader understand the theme and traits of the character and of what the objects could be used for such as the hammer could be used for either fighting or smashing rocks and the goggles could be for swimming or for more probably blocking dirt from eyes.



These are my six thumbnail sketches I did to decide which perspective of my object i wanted to choose, i did almost every angle and each drawing took one minute or less. I had to of my friends look at them and decide which they thought looked most promising. In the end I took there feedback and went with the bottom right drawing of the gas mask lying down on a table.




This is my initial sketch i wanted to draw shading away form the object and more onto the ground around it. My six credit card sketches helped a lot for me to understand what would actually be on the other side of my object which helps me to draw it with better perspective. This sketch took me around 20 minutes. I wanted to indicate the chosen artist style in my drawing by showing a lot of engravement and messy pencil marks around the edge. In my final image i want to show the shading and the blend of colours.




This is my grey scale drawing of the object this was done so i could understand the contrast of shades used for when i did the colour version, most of the object is quite light but the eye sockets and the air filters had considerable amount of darkness along with a progressive light source.


Here is the colour version i did i wanted to use a arctic colour palette for my object by using light blues and white along with some dark blues for shading. I was happy with the shading and was happy with the blending of colours as well,but I was a little disappointed with the perspective and also the quality of the air filters as they don't look like they have any depth but i know  for next time how i could give it depth by making bigger contrast, between the shades. I tried to imitate my chosen artist style by using thin pencil like brushes around the edges but i couldn't grasp the way he coloured his work.

Friday, 9 November 2012

Character Art

Research Artists.






This artist is called Shawn Alan Peters, i chose this artist because I like the heavy influence of fantasy merged with modern day clothing and styles. The artwork i chose to show is one of my favourites because of the brilliant shading and the posture of the creature i can see from the way the clothing was forming is that it was going to be a modern day t shirt or vest and with a large upper body. The proportion of the face is altered to show difference of that of a human and the complexion is very smooth with with many wrinkles to express the clenching of the mouth. This is another concept character he did and I thought about what this would look like as a child figure.




These are my six thumbnail sketches for my character concept, i did six completely different ideas which each took 1 minute or less to draw i labeled them so people who looked at them could understand what features the character has. Once i finished them i had two peers look at them and tell which one they though was the best and why and they chose the "thug" which is bottom middle. This was because they said "it looked like there is more going on than the rest and think it's a good concept".


This is my initial sketch i wanted to give the character an orc like look. I wanted the clothing to look damaged and old. I gave the character an animalistic nose which i like because it took me a while to draw a good nose of an animal i tried lions,bunnies,birds and then in the end i took an idea from a game dota 2 and took the idea from there. I changed the weapon to a sword because the crowbar seemed to much like a human a sword on the other hand reminds me of swords the orcs used in "lord of the rings".


This is my greyscale version i did this first so i could see the shades of my character easier and so i could understand where i would add certain colours.








This is my final sketch i did in Photoshop this character i though was very successful i enjoyed painting the anatomy of the character but had some trouble with clothing. looking at the inspired artist i tried to get a good blend of colours of the characters skin and it worked out pretty well i could of maybe blended and refined a bit more at the face and neck.The clothing i found difficult because i found it to be hard to make creases  in the clothing so for next time i would look at some tutorials and improve on my skills for a better outcome. Overall i’m happy with my character even though i know i can improve it by painting better clothing. 

Friday, 19 October 2012

Environment Art

Bruno Gentile
This work is by the concept artist Bruno Gentile, most of his work is done for ubisoft this is a concept illustration for the Prince of Persia. The smoothing of the brushes give the art motion of the wind and adds effect to the sand giving it a dusty feel. The colour elements of brown are used well with shades from the light source at the front and glares from the light. There's a good sense composition and perspective. In this piece there is one strong focal point and that it the wooden building its brilliant because as you study some more you it's linked to more wood further away in the painting which draws further towards the background and the shades in the sky.  I want to take the idea of some house like feature in my own concept and try to keep to mainly one or two focal points.




These are my six thumbnail sketches for the environment concept, i did six different environments but kept to the theme of snow/arctic each sketch took me one minute or less. I had two peers look at my six sketches and give me feedback, they though that i should incorporated the top left and the top middle so i went on to do my initial sketch.





This is my initial sketch i wanted to have  good amount of light and shading on the mountains and a source of light coming from torches on the village. the huge space i want to be a frozen lake but they may be hard to show so i need to look at some tutorials.



This is my final sketch, i used three different tones through out and wanted to show depth in my sketch. At first i wasn't confident with how it was going so i looked at some tutorials to give me some guidance, this then gave the idea for using a sharp brush to outline the edges but i was  a little dissapointed in the perspective and composition. next time i think i need to use some perspective guide lines at the start and try not to rush it as much as i did for a more detailed sketch. I’m happy with the shapes of the mountains and the colour kept to the blended smooth brushes as the inspired artist has done in his work.