Sunday, 9 December 2012
Development Sheet
These are my development sheets these show me and other people how i got to my final piece in one A3 sized sheet. I kept the layout for each sheet different and changed the colours for each. These really help a client see how you work and what methods you take to make a final project.
Friday, 30 November 2012
Guns
Photoshop drawings
Here we did an exercise about perspective drawing to make us able to see depth in our personal drawings. The technique was using "perspective guide lines" to make a grid like surface and to then draw with the lines creating an object in the given perspective. This was extremely helpful and i think should be done in each drawing.

We also were given a quick five minutes to just explore the photoshop brushes this was actually helpful aswell as it gave me a better idea of what brushes to use in the future.
Friday, 23 November 2012
Object Art
Artist - Aaron St.Goddard
This is my initial sketch i wanted to draw shading away form the object and more onto the ground around it. My six credit card sketches helped a lot for me to understand what would actually be on the other side of my object which helps me to draw it with better perspective. This sketch took me around 20 minutes. I wanted to indicate the chosen artist style in my drawing by showing a lot of engravement and messy pencil marks around the edge. In my final image i want to show the shading and the blend of colours.
This is the artist I've chosen to mimic his style, it's a very cartoon style using high saturated colours and hard pencil lines. The style reminds me of the game Borderlands which uses thick borderlines and block colours. Using this style I'll draw a object in this style. I want to use thin lines when drawing my concept as the outline because that's what i see here. The shading is split into 3-4 shades of the same colour which really defines the style. The work on the goggles and hammer are brilliant because they help the reader understand the theme and traits of the character and of what the objects could be used for such as the hammer could be used for either fighting or smashing rocks and the goggles could be for swimming or for more probably blocking dirt from eyes.
These are my six thumbnail sketches I did to decide which perspective of my object i wanted to choose, i did almost every angle and each drawing took one minute or less. I had to of my friends look at them and decide which they thought looked most promising. In the end I took there feedback and went with the bottom right drawing of the gas mask lying down on a table.
This is my initial sketch i wanted to draw shading away form the object and more onto the ground around it. My six credit card sketches helped a lot for me to understand what would actually be on the other side of my object which helps me to draw it with better perspective. This sketch took me around 20 minutes. I wanted to indicate the chosen artist style in my drawing by showing a lot of engravement and messy pencil marks around the edge. In my final image i want to show the shading and the blend of colours.
This is my grey scale drawing of the object this was done so i could understand the contrast of shades used for when i did the colour version, most of the object is quite light but the eye sockets and the air filters had considerable amount of darkness along with a progressive light source.
Here is the colour version i did i wanted to use a arctic colour palette for my object by using light blues and white along with some dark blues for shading. I was happy with the shading and was happy with the blending of colours as well,but I was a little disappointed with the perspective and also the quality of the air filters as they don't look like they have any depth but i know for next time how i could give it depth by making bigger contrast, between the shades. I tried to imitate my chosen artist style by using thin pencil like brushes around the edges but i couldn't grasp the way he coloured his work.
Friday, 9 November 2012
Character Art
Research Artists.
This is my initial sketch i wanted to give the character an orc like look. I wanted the clothing to look damaged and old. I gave the character an animalistic nose which i like because it took me a while to draw a good nose of an animal i tried lions,bunnies,birds and then in the end i took an idea from a game dota 2 and took the idea from there. I changed the weapon to a sword because the crowbar seemed to much like a human a sword on the other hand reminds me of swords the orcs used in "lord of the rings".
This artist is called Shawn Alan Peters, i chose this artist because I like the heavy influence of fantasy merged with modern day clothing and styles. The artwork i chose to show is one of my favourites because of the brilliant shading and the posture of the creature i can see from the way the clothing was forming is that it was going to be a modern day t shirt or vest and with a large upper body. The proportion of the face is altered to show difference of that of a human and the complexion is very smooth with with many wrinkles to express the clenching of the mouth. This is another concept character he did and I thought about what this would look like as a child figure.
These are my six thumbnail sketches for my character concept, i did six completely different ideas which each took 1 minute or less to draw i labeled them so people who looked at them could understand what features the character has. Once i finished them i had two peers look at them and tell which one they though was the best and why and they chose the "thug" which is bottom middle. This was because they said "it looked like there is more going on than the rest and think it's a good concept".
This is my initial sketch i wanted to give the character an orc like look. I wanted the clothing to look damaged and old. I gave the character an animalistic nose which i like because it took me a while to draw a good nose of an animal i tried lions,bunnies,birds and then in the end i took an idea from a game dota 2 and took the idea from there. I changed the weapon to a sword because the crowbar seemed to much like a human a sword on the other hand reminds me of swords the orcs used in "lord of the rings".
This is my greyscale version i did this first so i could see the shades of my character easier and so i could understand where i would add certain colours.
This is my final sketch i did in Photoshop this character i though was very successful i enjoyed painting the anatomy of the character but had some trouble with clothing. looking at the inspired artist i tried to get a good blend of colours of the characters skin and it worked out pretty well i could of maybe blended and refined a bit more at the face and neck.The clothing i found difficult because i found it to be hard to make creases in the clothing so for next time i would look at some tutorials and improve on my skills for a better outcome. Overall i’m happy with my character even though i know i can improve it by painting better clothing.
Friday, 19 October 2012
Environment Art
Bruno Gentile
This work is by the concept artist Bruno Gentile, most of his work is done for ubisoft this is a concept illustration for the Prince of Persia. The smoothing of the brushes give the art motion of the wind and adds effect to the sand giving it a dusty feel. The colour elements of brown are used well with shades from the light source at the front and glares from the light. There's a good sense composition and perspective. In this piece there is one strong focal point and that it the wooden building its brilliant because as you study some more you it's linked to more wood further away in the painting which draws further towards the background and the shades in the sky. I want to take the idea of some house like feature in my own concept and try to keep to mainly one or two focal points.
These are my six thumbnail sketches for the environment concept, i did six different environments but kept to the theme of snow/arctic each sketch took me one minute or less. I had two peers look at my six sketches and give me feedback, they though that i should incorporated the top left and the top middle so i went on to do my initial sketch.
This is my initial sketch i wanted to have good amount of light and shading on the mountains and a source of light coming from torches on the village. the huge space i want to be a frozen lake but they may be hard to show so i need to look at some tutorials.
This is my final sketch, i used three different tones through out and wanted to show depth in my sketch. At first i wasn't confident with how it was going so i looked at some tutorials to give me some guidance, this then gave the idea for using a sharp brush to outline the edges but i was a little dissapointed in the perspective and composition. next time i think i need to use some perspective guide lines at the start and try not to rush it as much as i did for a more detailed sketch. I’m happy with the shapes of the mountains and the colour kept to the blended smooth brushes as the inspired artist has done in his work.
Thursday, 13 September 2012
Research
Concept art.
Concept art is to visualise your dreams and idea on paper by making quick sketches and ideas on paper with pen and pencil or use Photoshop and illustrator and create innovative ideas. The rules of concept are to keep it rough a good concept artist can hide there own artistic idiosyncrasies to convey the style of the game needed by the designer. Also be able to above rendering skills and define the problem and then formulating a creative solution and new idea.
The use of concept art in games in stretched across many different styles and topics such as landscapes,characters,buildings etc. Many games use concept for showing large area of a game or the featured characters in the game, this gives the audience a look at what is to come for the upcoming game. Audience like myself enjoy seeing the concept art of games to see where the ideas originated and how they got to the finished render and also for advertisement.
Constructed world
This image below is one of the many concepts made by the new MMO guild wars 2 which really enjoys using concept art even in the game by making the map look like its concept until you discover the are and it becomes a final render of the map plus their loading screens are all presented with the concept art they made.
This image is of the "Black Citadel" in guild wars 2 it 's the main area of one of the races and a very large landscape, it's very similar to that of the death star in Star Wars and this shows a good example of people getting idea and encouraging it in their own work, The proportion and scale of the "Citadel" is enormous and the shape of it is circular but with sharp edges pointing out showing that is a industrial place with colours of high and low value brown and a sort of futurism look.
When they showed the audience before it was released and people where ecstatic with the result and made them more exited for the game. This is a great example to what concept can bring to the table of gaming for the audience and good overlook of what's to come for the game and see the progress in the game. The art itself is produced on Photoshop using a brush in the effect of watercolours to show a more unfinished look so they improve later on. This image show very dark place in the middle of a light happy are to hint at a evil race live there I think to show that off more they could show maybe some rough fire or dimmer lights.
Natural world
This image below is from the game Crysis which concentrates on New York and Manhattan but in it's own way by giving it an overgrowth and several damages to the surrounds and buildings. The concept artists has needed to take ideas from the structure of New York to show realism but then gone on to draw his/her look on the overgrowth and damage in the city.
What I really like from this art is the flood through the town making the area look more like a jungle than a city and the small amount of space given showing a lot of obstacles included.The viewpoint of the art work shows a great sense of feel towards the game for first person view, it's hard to tell but the artist has actually used some photo compositing along with some water colour effects on Photoshop for again that rough look and also maybe a render in Maya or Vray to express the exposure of the lighting. The balance of colour is great using mostly dark mossy colours such as green and brown to give the effect muddy areas and plants and vegetation.
This is a lot smaller scale than the one above but this is more for showing a structured and one way level in a game to give the audience a look at what they could be venturing through. Overall the art looks quite grim and dirty but with the light source it make look as it gets progressively happier and brighter. This shows a different style and way of creating concept art with the photo composition technique.
Concept art is to visualise your dreams and idea on paper by making quick sketches and ideas on paper with pen and pencil or use Photoshop and illustrator and create innovative ideas. The rules of concept are to keep it rough a good concept artist can hide there own artistic idiosyncrasies to convey the style of the game needed by the designer. Also be able to above rendering skills and define the problem and then formulating a creative solution and new idea.
The use of concept art in games in stretched across many different styles and topics such as landscapes,characters,buildings etc. Many games use concept for showing large area of a game or the featured characters in the game, this gives the audience a look at what is to come for the upcoming game. Audience like myself enjoy seeing the concept art of games to see where the ideas originated and how they got to the finished render and also for advertisement.
Constructed world
This image below is one of the many concepts made by the new MMO guild wars 2 which really enjoys using concept art even in the game by making the map look like its concept until you discover the are and it becomes a final render of the map plus their loading screens are all presented with the concept art they made.
When they showed the audience before it was released and people where ecstatic with the result and made them more exited for the game. This is a great example to what concept can bring to the table of gaming for the audience and good overlook of what's to come for the game and see the progress in the game. The art itself is produced on Photoshop using a brush in the effect of watercolours to show a more unfinished look so they improve later on. This image show very dark place in the middle of a light happy are to hint at a evil race live there I think to show that off more they could show maybe some rough fire or dimmer lights.
Natural world
This image below is from the game Crysis which concentrates on New York and Manhattan but in it's own way by giving it an overgrowth and several damages to the surrounds and buildings. The concept artists has needed to take ideas from the structure of New York to show realism but then gone on to draw his/her look on the overgrowth and damage in the city.
What I really like from this art is the flood through the town making the area look more like a jungle than a city and the small amount of space given showing a lot of obstacles included.The viewpoint of the art work shows a great sense of feel towards the game for first person view, it's hard to tell but the artist has actually used some photo compositing along with some water colour effects on Photoshop for again that rough look and also maybe a render in Maya or Vray to express the exposure of the lighting. The balance of colour is great using mostly dark mossy colours such as green and brown to give the effect muddy areas and plants and vegetation.This is a lot smaller scale than the one above but this is more for showing a structured and one way level in a game to give the audience a look at what they could be venturing through. Overall the art looks quite grim and dirty but with the light source it make look as it gets progressively happier and brighter. This shows a different style and way of creating concept art with the photo composition technique.
Subscribe to:
Posts (Atom)

.jpg)

.jpg)
.jpg)
.jpg)
.jpg)













